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贪吃蛇游戏


使用 Java 语言编写一个贪吃蛇游戏,代码如下:

GreedSnake .java

package jzjsfx;

public class GreedSnake {
	public static void main(String[] args) {
		SnakeModel model = new SnakeModel(20, 30);
		SnakeControl control = new SnakeControl(model);
		SnakeView view = new SnakeView(model, control);
		// 添加一个观察者,让view成为model的观察者
		model.addObserver(view);
		new Thread(model).start();
	}
}

SnakeControl.java

package jzjsfx;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class SnakeControl  implements KeyListener{
    SnakeModel model;

    public SnakeControl(SnakeModel model){
        this.model = model;
    }

    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (model.running){                // 运行状态下,处理的按键
            switch (keyCode) {
                case KeyEvent.VK_UP:
                    model.changeDirection(SnakeModel.UP);
                    break;
                case KeyEvent.VK_DOWN:
                    model.changeDirection(SnakeModel.DOWN);
                    break;
                case KeyEvent.VK_LEFT:
                    model.changeDirection(SnakeModel.LEFT);
                    break;
                case KeyEvent.VK_RIGHT:
                    model.changeDirection(SnakeModel.RIGHT);
                    break;
                case KeyEvent.VK_ADD:
                case KeyEvent.VK_PAGE_UP:
                    model.speedUp();
                    break;
                case KeyEvent.VK_SUBTRACT:
                case KeyEvent.VK_PAGE_DOWN:
                    model.speedDown();
                    break;
                case KeyEvent.VK_SPACE:
                case KeyEvent.VK_P:
                    model.changePauseState();
                    break;
                default:
            }
        }

        // 任何情况下处理的按键,按键导致重新启动游戏
        if (keyCode == KeyEvent.VK_R ||
                keyCode == KeyEvent.VK_S ||
                keyCode == KeyEvent.VK_ENTER) {
            model.reset();
        }
    }

    public void keyReleased(KeyEvent e) {
    }

    public void keyTyped(KeyEvent e) {
    }
}

SnakeModel.java

package jzjsfx;

import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
class SnakeModel extends Observable implements Runnable {
    boolean[][] matrix;                         // 指示位置上有没蛇体或食物
    LinkedList nodeArray = new LinkedList();    // 蛇体
    Node food;
    int maxX;									//横列
    int maxY;									//纵列
    int direction = 2;                          // 蛇运行的方向
    boolean running = false;                    // 运行状态

    int timeInterval = 200;                     // 时间间隔,毫秒
    double speedChangeRate = 0.75;              // 每次得速度变化率
    boolean paused = false;                     // 暂停标志

    int score = 0;                              // 得分
    int countMove = 0;                          // 吃到食物前移动的次数

    // UP and DOWN should be even
    // RIGHT and LEFT should be odd
    public static final int UP = 2;
    public static final int DOWN = 4;
    public static final int LEFT = 1;
    public static final int RIGHT = 3;

    public SnakeModel( int maxX, int maxY) {
        this.maxX = maxX;
        this.maxY = maxY;
        reset();
    }

    public void reset(){
        direction = SnakeModel.UP;              // 蛇运行的方向
        timeInterval = 200;                     // 时间间隔,毫秒
        paused = false;                         // 暂停标志
        score = 0;                              // 得分
        countMove = 0;                          // 吃到食物前移动的次数

        // initial matirx, 全部清0
        matrix = new boolean[maxX][];
        for (int i = 0; i < maxX; ++i) {
            matrix[i] = new boolean[maxY];
            Arrays.fill(matrix[i], false);
        }

        // initial the snake
        // 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
        int initArrayLength = maxX > 20 ? 10 : maxX / 2;
        nodeArray.clear();
        for (int i = 0; i < initArrayLength; ++i) {
            int x = maxX / 2 + i;//maxX被初始化为20
            int y = maxY / 2;    //maxY被初始化为30
            //nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
            //默认的运行方向向上,所以游戏一开始nodeArray就变为:
            //       [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
            nodeArray.addLast(new Node(x, y));
            matrix[x][y] = true;
        }

        // 创建食物
        food = createFood();
        matrix[food.x][food.y] = true;
    }

    public void changeDirection(int newDirection) {
        // 改变的方向不能与原来方向同向或反向
        if (direction % 2 != newDirection % 2) {
            direction = newDirection;
        }
    }
   
    public boolean moveOn() {
        Node n = (Node) nodeArray.getFirst();
        int x = n.x;
        int y = n.y;

        // 根据方向增减坐标值
        switch (direction) {
            case UP:
                y--;
                break;
            case DOWN:
                y++;
                break;
            case LEFT:
                x--;
                break;
            case RIGHT:
                x++;
                break;
        }

        // 如果新坐标落在有效范围内,则进行处理
        if ((0 <= x && x < maxX) && (0 <= y && y < maxY)) {
        
            if (matrix[x][y]) {        // 如果新坐标的点上有东西(蛇体或者食物)
                if (x == food.x && y == food.y) {       // 吃到食物,成功
                    nodeArray.addFirst(food);           // 从蛇头赠长

                    // 分数规则,与移动改变方向的次数和速度两个元素有关
                    int scoreGet = (10000 - 200 * countMove) / timeInterval;
                    score += scoreGet > 0 ? scoreGet : 10;
                    countMove = 0;

                    food = createFood();                // 创建新的食物
                    matrix[food.x][food.y] = true;      // 设置食物所在位置
                    return true;
                } else                                  // 吃到蛇体自身,失败
                    return false;
               
            } else {                 // 如果新坐标的点上没有东西(蛇体),移动蛇体
                nodeArray.addFirst(new Node(x, y));
                matrix[x][y] = true;
                n = (Node) nodeArray.removeLast();
                matrix[n.x][n.y] = false;
                countMove++;
                return true;
            }
        }
        return false;                                   // 触到边线,失败
    }

    public void run() {
        running = true;
        while (running) {
            try {
                Thread.sleep(timeInterval);
            } catch (Exception e) {
                break;
            }

            if (!paused) {
                if (moveOn()) {
                    setChanged();           // Model通知View数据已经更新
                    notifyObservers();
                } else {
                    JOptionPane.showMessageDialog(null,
                            "you failed",
                            "Game Over",
                            JOptionPane.INFORMATION_MESSAGE);
                    break;
                }
            }
        }
        running = false;
    }

    private Node createFood() {
        int x = 0;
        int y = 0;
        // 随机获取一个有效区域内的与蛇体和食物不重叠的位置
        do {
            Random r = new Random();
            x = r.nextInt(maxX);
            y = r.nextInt(maxY);
        } while (matrix[x][y]);

        return new Node(x, y);
    }

    public void speedUp() {
        timeInterval *= speedChangeRate;
    }

    public void speedDown() {
        timeInterval /= speedChangeRate;
    }

    public void changePauseState() {
        paused = !paused;
    }

    public String toString() {
        String result = "";
        for (int i = 0; i < nodeArray.size(); ++i) {
            Node n = (Node) nodeArray.get(i);
            result += "[" + n.x + "," + n.y + "]";
        }
        return result;
    }
}

class Node {
    int x;
    int y;

    Node(int x, int y) {
        this.x = x;
        this.y = y;
    }
}

SnakeView.java

package jzjsfx;

import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;

public class SnakeView implements Observer {
	SnakeControl control = null;
	SnakeModel model = null;

	JFrame mainFrame;
	Canvas paintCanvas;
	JLabel labelScore;

	public static final int canvasWidth = 200;
	public static final int canvasHeight = 300;

	public static final int nodeWidth = 10;
	public static final int nodeHeight = 10;

	public SnakeView(SnakeModel model, SnakeControl control) {
		this.model = model;
		this.control = control;

		mainFrame = new JFrame("贪吃蛇");

		Container cp = mainFrame.getContentPane();

		// 创建顶部的分数显示
		labelScore = new JLabel("Score:");
		cp.add(labelScore, BorderLayout.NORTH);

		// 创建中间的游戏显示区域
		paintCanvas = new Canvas();
		paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
		paintCanvas.addKeyListener(control);
		cp.add(paintCanvas, BorderLayout.CENTER);

		// 创建底下的帮助栏
		JPanel panelButtom = new JPanel();
		panelButtom.setLayout(new BorderLayout());
		JLabel labelHelp;
		labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
		panelButtom.add(labelHelp, BorderLayout.NORTH);
		labelHelp = new JLabel("ENTER or R or S for restart;", JLabel.CENTER);
		panelButtom.add(labelHelp, BorderLayout.CENTER);
		labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
		panelButtom.add(labelHelp, BorderLayout.SOUTH);
		cp.add(panelButtom, BorderLayout.SOUTH);

		mainFrame.addKeyListener(control);
		mainFrame.pack();
		mainFrame.setResizable(false);
		mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		mainFrame.setVisible(true);
	}

	void repaint() {
		Graphics g = paintCanvas.getGraphics();

		// draw background
		g.setColor(Color.WHITE);
		g.fillRect(0, 0, canvasWidth, canvasHeight);

		// draw the snake
		g.setColor(Color.BLACK);
		LinkedList na = model.nodeArray;
		Iterator it = na.iterator();
		while (it.hasNext()) {
			Node n = (Node) it.next();
			drawNode(g, n);
		}

		// draw the food
		g.setColor(Color.RED);
		Node n = model.food;
		drawNode(g, n);

		updateScore();
	}

	private void drawNode(Graphics g, Node n) {
		g.fillRect(n.x * nodeWidth, n.y * nodeHeight, nodeWidth - 1,
				nodeHeight - 1);
	}

	public void updateScore() {
		String s = "Score: " + model.score;
		labelScore.setText(s);
	}

	public void update(Observable o, Object arg) {
		repaint();
	}
}

运行结果如下:

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文章作者: JinJunzheng
版权声明: 本博客所有文章除特別声明外,均采用 CC BY 4.0 许可协议。转载请注明来源 JinJunzheng !
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